

Snake can also make use of many items and gadgets, such as infra-red goggles and a cardboard box disguise. An on-screen radar provides the player with the location of nearby enemies and their field of vision. To remain undetected, the player can perform techniques which make use of Snake's abilities and the environment, such as crawling under objects, using boxes as cover, ducking or hiding around walls, and making noise to distract enemies. In addition to the stealth gameplay, set-piece sequences entail firefights between the player and enemies.

The radar cannot be used in alert or evasion mode. The player must then hide until "evasion mode" begins when the counter reaches zero, the game returns to "infiltration mode", where enemies are no longer suspicious. When Snake moves into an enemy's field of vision, he sets off an "alert mode" that draws enemies. The player must navigate the protagonist, Solid Snake, through a nuclear weapons facility without being detected by enemies. Green outlines indicate objects or walls the player can hide behind. White-dot visual cone represents the player character, while red-dot visual cones represent enemy guards. Representation of the game's 'Soliton Radar' feature. It produced numerous sequels, starting with Metal Gear Solid 2: Sons of Liberty (2001), and media adaptations including a radio drama, comics, and novels. It was followed by an expanded version for PlayStation and Windows, Metal Gear Solid: Integral (1999), and a GameCube remake, Metal Gear Solid: The Twin Snakes (2004). It is regarded as one of the greatest and most important video games of all time and helped popularize the stealth genre and in-engine cinematic cutscenes. It scored an average of 94/100 on the aggregate website Metacritic. Metal Gear Solid sold more than seven million copies worldwide and shipped 12 million demos. Cinematic cutscenes were rendered using the in-game engine and graphics, and voice acting is used throughout.

Snake must liberate hostages and stop the terrorists from launching a nuclear strike. Players control Solid Snake, a soldier who infiltrates a nuclear weapons facility to neutralize the terrorist threat from FOXHOUND, a renegade special forces unit. It was unveiled at the 1996 Tokyo Game Show and then demonstrated at trade shows including the 1997 Electronic Entertainment Expo its Japanese release was originally planned for late 1997, before being delayed to 1998.

It was directed, produced, and written by Hideo Kojima, and follows the MSX2 video games Metal Gear and Metal Gear 2: Solid Snake, which Kojima also worked on. Metal Gear Solid is an action-adventure stealth video game developed and published by Konami for the PlayStation in 1998.
